Check Out New Aerial Trees Break Down

One of the new images I created for my next Portfolio volume 05 was an aerial view of the research laboratory project. Since I have to generate a lot of new images for the Portfolio in a short time, I tried to minimize the time spent on each image. In this matter, this image was created from start to finish in less than a day. Nevertheless, aerial photos with a lot of trees like this may seem complex and difficult to create, but in reality, it’s not so bad. For me, it’s about being systematic with the workflow and keeping the layers clean and organized in Photoshop.

Below is a brief breakdown of the figure and the simple process I used to create the aerial forest.

1. Basic Rendering

First I set up the view in Sketchup and rendered it with V-Ray. I also dropped some trees (hidden in this view) to cast some shade on the roof. I could have photoshopped in this shadow, but I chose the 3D Route because of all the geometry on the roof.

2. Soil vegetation

Then I set up a new group in Photoshop and add vegetation to the ground. I wasn’t too concerned about the cleanliness of the Photoshop on the vegetation, because it would be mostly covered with trees. The texture consists of about three cloned images stamped together.

3. Shadow of the ground

The first thing I usually do when setting up the ground shadows is to extract the shadows from the base render. In this matter, I included the shadow that the building projected on the ground in my “vegetation on the ground” group and set the layer blending mode to multiply.

Since there will be a lot of trees covering the site, there will also be a lot of tree shade on the ground. So I created a tree shadow by taking one of my cut-out trees, darkening it, giving it a sapphire tint to match the ground shadows of the basic rendering, and finally adding a little motion blur. Once I finished the shade of the tree, I simply copied it until the ground was mostly covered.

A quick tip: I’m setting up a new group containing all the shadows, including the ground shadows of the basic rendering. All the blending modes of the layers of each shadow layer have been set to Normal so that they do not multiply on top of each other. I then set the blending mode of the group layers to multiply to get the final effect.

4. Add trees

I have collected five cut-out trees that more or less correspond to the type I need for the forest. Some were older and some were younger for a little more diversity. I then copied them all over the site to make sure to tilt the trunks so that they correspond to the perspective of the image. Since I only had five different trees, I turned and toned a lot to prevent the trees from feeling too copied.

5. Rooftop garden

The steps used to add the roof gardens were identical to those used to add the ground vegetation and shade. I assembled a group of Textures, stitched them into the Illustration, then multiplied the basic rendering shadows on top of it. I also reworked a few drinks and brought a few people.

6. Final Toning

Finally, I adjusted the tone of the image. However, little has been done here. I adjusted the contrast, ran topaz filters to extract some details and added a slight atmospheric haze to the whole image.

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